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3D Impressions Help - Terminology

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Alpha

This determines how transparent or opaque the object's material appears.  A value of 255 means that the color is completely opaque and cannot be seen through.  A value of zero means that the color is completely see-through.

Ambient Lighting

This is the background color that is used to illuminate all objects that are affected by light.  Using a dark grey color, rather than pure black, let you see details on object surfaces that are not facing any point light sources.

Axis

3D space is defined using 3 perpendicular directions or axes.  In CyberFlair 3D Impressions, the x‑axis goes left to right, the y‑axis goes bottom to top, and the z‑axis from near to far.

Background Color

This refers to the scene's starting color on to which all objects are drawn upon.

Diffuse Color

This defines the color of an object.  If the object's material also has a picture, this color setting will colorize how the picture appears.

Eco Mode

Eco Mode is a consideration of all CyberFlair products and refers to a collection of features that can help lower power consumption.  Within CyberFlair 3D Impressions, the frequency of screen updates is designed to synchronize with the refresh rate of your monitor, thus avoiding wasting power generating frames that are not shown properly.  However, you can further limit this redraw rate, to save more power, for times when you are running on battery or if you have a monitor with a high that typical refresh rate.

Other options include the ability of using lower quality levels to reduce the complexity of each frame being drawn.

Image Smoothing

This is a technique that gives playback an improved visual appearance by smoothing the edges of objects making them look more natural.  This can also be referred to as 'Anti‑Aliasing' or 'Multi‑Sampling'

This feature is available for both playback and movie creation.

Layer

In addition to an object's Z-axis (or depth position), the layer the object is given is an easy way to ensure it as being drawn behind or in front of other objects.

Material

Describes the color and texture of the object's surface and how it's affected by light.

Mesh

This is sometime used to refer to an object, it more specifically refers to how the object is constructed from a collection of 3D points and how those points join to make the object's surfaces.

Object Multiplier

Some scenes contain multiples of the same objects to provide atmospheric effects.  This setting allows you to easily change the multiplying factor to those objects.  Thus, a lower value creates fewer of those objects and reduces processing requirements.

All product installations default to an object multiplier level of 5.  Professional Edition licenses can select high levels up to a maximum of 10.

Object Resolution

This defines how detailed each object is defined.  The higher the setting, the better objects will appear at the cost of processing power.  If animation is jerky then a lower setting may help.

All product installations default to an object resolution quality level of 5.  Professional Edition licenses can select high levels up to a maximum of 10.

Package File

If you want to use your 3D Impressions document on other installations of the product, you can create a package file that embeds a copy of any referenced picture or imported mesh objects.

Picture Albums

Allow you to specify collections of images from your hard disk or from the web to be used a slide show upon an object.

Playlist

A playlist is a collection of references to items that are to be played.  Within CyberFlair 3D Impressions, playlists let to reference a series of your document designs to be played, in sequence, each for a specified duration of time.

Preview

From within the editor, the preview function plays your currently open document.

RSS

RSS refers to 'Rich Site Summary' or 'Really Simple Syndication' is a method of web feed that allows news articles to be published on web sites, in a format easily readable by computer software.

Screen Saver Slot

These are special save locations for those CyberFlair 3D Impressions documents you wish to use for screen saver playback.  Each slot can switched on or off, and when Windows starts CyberFlair 3D Impressions as its screen saver, one of the non-empty, active slots is chosen for playing.

Specular Lighting

This refers to how light sources reflect off an object's surface into the viewer's eyes.

Specular Color

When light reflects off an object's surface into the viewer' eyes, this material setting determines how the light's color is changed.

Specular Power

This value determines how shiny a specular light reflecting surface appears.  A value of zero means that the surface does not reflect any specular light.  A low value creates a wide area of specular reflection making the surface look dull, a high value creates a tight reflection making the surface look highly shiny.

Story Albums

Allow you to specify collections of texts or an RSS news feed that can be used to scroll messages across an object.

Template

Supplied with CyberFlair 3D Impressions are a collection of starting documents that cover a range of topic and solution designs.  Some of these contain customization markers that result in the Template Wizard appearing so that you can easily enter things such as title, names and pictures.

URL

URL refers to 'Uniform Resource Locator' and is a method of identifying a web address.
For example, http://www.cyberflair.com/products/3DImpressions/


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